The infrastructure means here the visible fixed part of
the TS that is require to run the vehicles, hence:
tracks: these are guideways, rails, roads or whatever is
necessary to control a vehicle to its destination
A special element of the track are stops (see
Section 1.6.4); stops, are stations where
vehicles halt to let passengers in and out or to (un)load freight
support structures for tracks like columns, stays, bridges and
tunnels
The infrastructure should have the following general features:
the passengers or goods being transported should be able to reach any
point of the network
without intermediate transfers from one vehicle to another
the track should provide cost effective and high
quality transport (see Section 1.4.2) for all
transport applications, including door-to-door, indoor,
inter-urban and inter-city connections (for more details, see
subsections below)
the infrastructure should visually fit into city architecture or
landscape
security-critical parts of the infrastructure should be
permanently camera supervised
the design should look well designed and elegant
It is apparent that there is not one type of track satisfying
all conditions.
The infrastructure of the TS should be designed such that it can be
adapted costs, capacity, flexibility and speed.
infrastructure for local door-to-door and in-door transit
This transport category stands for short distance transport; for
example, from a residence to the local shopping center or indoor
transport.
The infrastructure for this application should have the following
features:
travel distances up to km
maximum speeds of km/h, walking speed when space is
shared with pedestrians
high flexibility: can be highly branched, with short
distances (several meters) between stops, merges, or diverge points
compact: branches and stops take up the minimum of space
low to medium carrying capacity
low cost where low usage
safe for small children travelling unsupervised
option for overhead guideways for in-door applications
with heavily used floor space
infrastructure for inter-regional and inter-urban transit
The infrastructure for this application should have the following
features:
travel distances typically from km to km
line speeds from km/h to km/h
stops, merges or diverge points typically every km to
km
high carrying capacity
compact guideways in city centers
low visual impact
separation from pedestrians
infrastructure for inter-city and inter-national transit
The infrastructure for this application should have the following
features:
long-distance: typically greater than km
high speed: faster than km/h. There is no reason to
set a maximum speed as long as safety and comfort criteria are
satisfied (see Section 1.4)
simple network topology: few stops, merge or diverge points
medium to high carrying capacity
separation from pedestrians
Stops
Depending on the type of track, the appearance of stops can
change significantly.
They all have in common that the platform from where vehicles are
loaded and unloaded is flush even with the bottom of the vehicles.
There are:
single berth stops which operate independently from one another
even when they are close together
multiple berth stop where vehicles can be loaded in parallel,
which requires coordination of both vehicles and passengers
Passenger stops will usually be different to freight stops.
All passenger stop must be accessible by the deaf, blind and
disabled.
Optionally, passenger stops can be equipped with:
a stop-type or call-type user terminal (see
Section 1.7.2) for programming of trips or for
calling vehicles (for details see
Sections 1.7.1, 1.7.4
and 1.7.5)
passenger boarding facilities: passenger boarding
facilities are useful for multi-berth stops for organizing and
controlling the parallel boarding of a large number of passengers.
A generic boarding facility is sketched in
Fig. 1.2.
Boarding facilities can be designed in various ways as long as they
satisfy the following conditions:
Among the passenger(s) in the waiting zone is one user whose
user id is known to the system
the passenger(s) in the waiting zone will enter the vehicle
that corresponds to this waiting zone
Both conditions can be satisfied, using an electronically gate that
unlocks when a user inserts his travel card into the travel card
reader of the boarding facility, (see
Fig. 1.2)
Figure 1.2:
Sketch of a generic boarding facility.
Freight stops are simply places where freight can be loaded
or unloaded (manually or automatically).
Optionally, Freight stops can be equipped with:
a stop-type or call-type user terminal (see
Section 1.7.2) for programming trips or for
calling vehicles (for details see
Sections 1.7.1, 1.7.6
and 1.7.7)
freight loading facilities: freight loading facilities
are used for the automated loading or unloading of freight (for
example standard industrial pallets, packages, letters etc)
Freight loading facilities can be designed in various ways as long as they
satisfy the following conditions:
user id of the user who is responsible for the transport of
this particular freight at this stop is known to the system
the freight that is loaded with this facility enters the right
vehicle
Both conditions can be satisfied when a computer system controls and
coordinated loading as well as the programming of the destination
(see computer-type user terminal in Section 1.7.2)
Freight transport operations are explained in
Sections 1.7.6, 1.7.7
)